Phoenix Company Medieval Re-enactment Inc. |
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NAAMA Combat Rules [NAAMA] [NAAMA1998] [Images NAAMA1999] [NAAMA Combat Rules] NOTE : These are the Naama rules NOT the Phoenix company's In most case we agree in others we don't. At NAAMA Phoenix company member's are expected to follow the harder of the two rule sets. [Phoenix Combat Rules]1. APPLICATION 1.1 In any place where the following rules are found to be either insufficient or indistinct common sense shall prevail. 2.STRUCTURE 2.1 Organized combats will only occur in defined areas. These will be known as "fields of combat". 2.2 A general combatants meeting shall be held to explain the combat rules before any combat takes place. A separate marshals' meeting shall be held prior to combat to clarify any rules in question if necessary. 2.3 A marshals' area shall be set aside so that non-registered combat can be reported to and cleared by the marshals. Non-registered combat will occur only with the approval of the marshals. 3.REQUIREMENTS 3.1 Only those proficient and safe in a weapon as deemed by their club instructors may employ that particular weapon in combat. Flails and jointed weapons are prohibited. Maces are legal if all other rules are adhered to. There is no weight limit on maces, axes or similar weapons, as a person should be proficient and safe with whatever weapon they are using. 3.2 Weapons shall be inspected by the marshals before combat. All sharp edges, hooks, spikes, rust and dirt must be removed. Weapons have been divided into two groups; Short and Medium length, i.e. less than Spear-length, and Spear-length and above. For the short and medium length weapons, the following criteria apply: Edges are to be NO LESS THAN 1.5mm thick, or the edge of a NZ 5 cent coin, and points or hooks must have a rounded tip with a diameter of NO LESS THAN 10 mm 3.2.1 The marshals assessment of any item taken onto the field of battle is final. 3.2.2 Pole weapons of any kind must have a steel head appropriate to the weapon. This head is subject to rule 3.2.3 below. Pole weapons must not be used butt end first on the Battlefield, as the butt then becomes dangerous to those behind.All pole weapons must conform to the following minimum standards Total length of weapons may not exceed 9 feet (2.7m). If a I- handed weapon (e.g. spear ) then minimum shaft diameter is 25mm. If the weapon is intended for 2- hand use then minimum shaft diameter is 28mm. This includes Quarterstaves.3.2.3 Points on a pole weapon of any kind (commonly spear) must meet the following requirements:a) All primary thrusting or hooking points must have a minimum 20mm diameter -b) All secondary hooks or points must have a minimum l 0 mm diameter.c) minimum edge thickness is 3mm, rounded of course. 3.2.4 No weapon shall be placed into or on the ground in such away that it may pick tip dirt. If this is done the weapon must be thoroughly cleaned and rechecked by a marshal before continued use in combat.3.2.5 All shields must meet the following safety criteria: All points and edges to be rounded, avoiding sharp and right-angled edges.3.3 No sharp or pointed weapon may be carried onto the field of combat.3.4 No combatant shall be admitted to the field of combat if he or she is under the influence of alcohol or any perception or performance changing drug or medication. Further, no alcohol or above mentioned drugs or medication shall be taken prior to or during combat.Asthma or other required medication may be taken if its use has been cleared with the marshals.3.5 Before taking part in combat, all combatants must have signed an indemnity agreement (or had one signed by their parent or guardian if under 18). Participation in any combat is undertaken at the participant's own risk and indicates full acceptance of these rules. The indemnity signing shall be at the point of registration and the organizers have the right to refuse to allow an individual to participate in combat if the indemnity agreement is not signed.3.5.1 No person under the age of 16 shall be permitted to take part in massed combat unless agreed by all marshals.3.6 All combatants shall have current tetanus immunity and hepatitis immunity is strongly recommended.3.7 Any bleeding combatant must leave the field of combat immediately and must not return until the wound is covered and the bleeding has stopped.3.8 No person may join any combat once it has commenced. 3.9 No person is required to give a reason for refusing to fight any other person.
4 . MARSHALING4.1 Marshals shall be chosen from the experienced combatants of each club by the event organizers. For identification theywill carry either a white Quarterstaff or wear a white sash running diagonally from shoulder to opposite hip.4.2 Marshals have the following powers: to start and finish combat to stop the combat for reasons of safety, or to intervene to stop a dangerous action from taking place to calm the combatants or to request that they modify their behavior, including excessive contact. to remove dangerous combatants or equipment from the field of combat4.3 There must always be a minimum of one marshal for each organized combat.4.4 The marshals shall inspect all weapons, costume and equipment prior to combat. This is a general safety check to ensure that all weapons comply with rule 3.2 above. The marshals shall check for compliance with the protection rules below and to ensure that there are no insecure or dangerous items of clothing or equipment.4 . 5All combatants shall follow the lawful instructions of any marshal. The marshals shall have complete control of all organized combats.4.6 Any combatant who refuses to obey any marshal with respect to these rules on the field of combat (except with regard to rule 3.9 above) may be banned from the field of combat for a period not exceeding the duration of that day's combat. The combatant has the right to appeal to the event's marshals who collectively also have the right to ban a participant from all combat for the duration of the event.4.7 Every marshal shall carry a whistle. All combat shall cease immediately the whistle is blown and the combatants will await instructions from the marshals.4.8 "Stop", "Break", or "Halt" may be called by any combatant on or marshal on the field of combat. When one of these words is called all combat shall immediately cease and the call is to be taken up by all combatants.4.9 All disputes in combat will be resolved by the marshal. Discussion on any decisions shall be left until after the combat.4.10 Marshals are non-combatants and shall not be touched or struck with any weapon.5. Protection 5.1 All combatants must wear rigid upper head protection with underlying padding. A minimum of 1.6mm is expected.5.2 A ll combatants must wear hand protection extending to cover at least the wrists. Mail backed leather gauntlets are the recommended minimum standard.5. 3 Body armour consisting of at least some form of padded armour is strongly recommended. 5.4 Protection for the chest, mouth. and groin is also strongly recommended 6. Blows In non head blow combat no blows are to be aimed at the following areas:6.1
In head blow combat the only legal head blows are vertical strokes to the crown. All other non-strike zones are retained. 6.2 All blows connecting with an opponent must be fully under control and slowed in such a way that upon connecting withan opponent shall not cause injury. Grappling is permitted only if the blows are fully controlled. Once the opponents are grappling, all blows with weapons must cease6.3 Any combatant struck with a blow to a legitimate target area is "dead" and must fall to the ground. He or she will notparticipate in further combat for the duration of that combat unless otherwise specified. No "dead" or "dying" combatants may be struck with any weapon.6.3.1 Blows to the hands. feet, head or neck may be ignored. A combatant receiving a blow to all other locations, e.g. elbow or knee, despite being an illegal target should consider themselves "dead". If they consider that the blow was deliberate or the attacker unsafe they should take this up with the marshals at the end of that round of combat.6.4 Those "dead" must lie on the ground, not kneel or crouch. It is recommended that "dead" combatants turn their faces toward the ground and cover themselves with their shield if they have one.6.5 If a combatant touches their torso on the ground as a result of an opponent's action, they are "dead". This is to stop those on the ground from being considered valid targets, and also allows for those knocked over in a shield charge or grapple to be "dead" without having to be stabbed or hit while on the ground.6.6 Loss of helmet or any head protection in combat due to poor design, breakage, or deliberate removal by the wearer counts as immediate "death".6.7 Unless specified otherwise, all combat is "single hit" and armour is not assumed to provide any protection against a legitimate hit.6.8 All those using spears or pole weapons on the field of combat must keep their spearheads chest height or below, when engaged in combat or near other combatants, to keep spear points well away from Peoples faces. |
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Any Questions? please E-Mail living history cursades Longbow knights dagger plate chain mail knight Battle mass midieval medievil medieval Combat Dance music steel re-enactment mace sword New Zealand NZ Palmerston North Spear steel fight fighting armour helm shield iving history cursades Longbow knights dagger plate chain mail knight Battle mass midieval medievil medieval Combat Dance music steel re-enactment mace sword New Zealand NZ Palmerston North Spear steel fight fighting armour helm shield iving history cursades Longbow knights dagger plate chain mail knight Battle mass midieval medievil medieval Combat Dance music steel re-enactment mace sword New Zealand NZ Palmerston North Spear steel fight fighting armour helm shield living history cursades re-enactment mace sword New Zealand re-enactment mace sword New Zealand re-enactment mace sword |